So, after a serious pain in the butt getting Boost installed using the homebrew boost keg (see my previous post ), I decided to test things out using AppCode. Obviously, since this is a "3rd party library", a little massaging has to be done to get the libraries and headers found, and it's sufficiently obscure to deserve a post. I will list the procedure using my rig (OS X). You can extrapolate from this to your own kit. Right-click on your project icon, and select, "Project Settings..." , and scroll down to the "Search Paths" heading. About the third or so option down is "Header Search Paths" . Open that, and select either or both your type of build (Debug/Release), and then double click to the right of it under the "value" column. This will open up a window where you can add a path. Click the "+" and enter the path to the location of your copy of Boost's Headers. In my case: /usr/local/Cellar/boost/1....
Adventures in programming and hacking.